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Working Group 4

All posts tagged with “Working Group 4” will appear here.

Posted in Working Group 4

Working Group 3

In 3D video streaming the subjective impact of network QoS degradation is significantly higher than in classic 2D video because good depth perception is actually a function of many asymmetric parameters such as source rate of stereoscopic streams (i.e., image

Posted in Working Group 3

Working Group 1

WG1: 3D Content Creation (technology evolution, context-aware 3D audio-visual capture, augmented reality, applications scenarios: entertainment, social media, education, etc) This WG will mainly focus on the technologies required for the realization of virtual environment so that users may act and express

Posted in Working Group 1